Real-time ray tracer
Hardware-accelerated ray tracing through WebGPU, driven by the same C++ WebAssembly module that renders this page. Four coloured lights, one shadow ray each, Reinhard tonemapping.
Things the engine does, running in your browser rather than in a video of someone else's machine.
Hardware-accelerated ray tracing through WebGPU, driven by the same C++ WebAssembly module that renders this page. Four coloured lights, one shadow ray each, Reinhard tonemapping.